(set:$kill to 0)(set:$bunnyN to false)(set:$bunnyE to false)(set:$bunnyS to false)(set:$bunnyW to false)(set:$coin to false)(set:$key to false)You are a hungry wolf. There are five little bunnies. Hunt them all. [[Ok!->Clearing]](set:_clearing to (count: (history: ), "Clearing"))(if: _clearing < 1)[You awake in a clearing in the woods. Uncurling from your leafy bed in the underbrush, you shake your fluffy tail and stretch your paws. The day is new, and your belly is empty. You raise your nose and scent the air. The aroma of rabbit is all around you. Delightful.](else:)[You are back in the clearing. The scent of rabbit is in the air. Pick a direction.] (if:$bunnyN is true)[[[Go North.|North]]](else:)[[[Follow the scent North.|North]]] (if:$bunnyE is true)[[[Go East.|East]]](else:)[[[Follow the scent East.|East]]] (if:$bunnyW is true)[[[Go West.|West]]](else:)[[[Follow the scent West.|West]]] (if:$bunnyS is true)[[[Go South.|South]]](else:)[[[Follow the scent South.|South]]](if: $bunnyS is true)[A desolate field stretches as far as you can see. You can still smell blood on the air. (link-goto: "There's nothing you can do.", (history:)'s last)](else:)[You descend, the trees making way for a vast meadow, dotted with bunches of white flowers as far as the eye can see. The sky is a bright, clouds meandering like sheep across a pasture of bright blue. A refreshing breeze brings a delightful array of scents to your nose. [[The Flowers.|Flowers]] [[Return to the Clearing.|Clearing]]]You stand in a peaceful little valley. The sun filters through the treetops of the surrounding mountains, streaming light down onto the scene before you. To the northeast, a quaint little cottage lays before you. Whitewashed walls with a few cracks letting the underlying brickwork show through. Above, a lovely yellow thatched roof. The yard is overgrown and leafy, and ivy vines trail up the walls of the cottage. Beyond, a misty waterfall pours down the rock, ending in a little pool draining into a babbling brook. You can faintly hear the soft sound of running water, and see a rainbow left by the mist in the air. [[The Cottage.|Cottage]] [[The Stream.|Stream]] [[Return to the Clearing.|Clearing]](if:$bunnyN is true)[[[There's nothing for you here.|North]]](else:)[You approach the domicile. Bright whitewashed walls adorned with trailing vines of ivy rise to greet you. Above, the warm straw of a thatched roof. The windows are dark. (if:$door is true)[[[Enter.|Inside]]](else:)[[[The Door.|Door]]] [[Leave.|North]]]The light sparkles on the surface as the water prances merrily on its way. [[Play in the Water.|Water]] [[Leave.|North]] (if: $key is true)[(set:$door to true)You approach the door, pushing the key into the lock with your snout and turning it with your teeth. When you rattle the handle the door swings open with a creak. [[Step Inside.|Inside]]](else:)[You scratch your claws against the hard wood and jiggle the handle. The door doesn't budge. (link-goto: "There's nothing you can do.", (history:)'s last)]You wade in, the water cool on your toes. You splash about the shallows, turning over stones with your paws. (if: $coin is false)[The light shines off the water, but a glint below the surface catches your eye. (link: "What is that?")[(set: $coin to true)You find a sparkly gold coin.]](else:)[There is nothing more to do here.] [[Get out of the Water.|Stream]]You sit amongst the flowers, picking them one by one and threading the stems together to make a daisy chain. It's quiet. Peaceful. But you can't help feel a little lonely. Before long, a bunny comes hopping hesitantly towards you through the flowers. It tilts its head curiously and sniffs for a few moments before sitting besides you and joining you in making daisy chains. [[Kill the Bunny.|Bunny South]](if:$kill<1)[ [[Don't.]]](set:$bunnyS to true)(set:$kill to it + 1)Lulled into a false sense of security, the bunny is easy pickings as your teeth descend upon it in a flash, tearing its head from its body. You feast upon its remains amongst the flowers stained red by blood. [[Return to the Clearing.|Clearing]]This is nice. To have a friend. Your new friend grows more comfortable every moment you spend together. And so do you. As the afternoon stretches on to evening, you play in the flowers together until the sun sets, and fall asleep in each other's arms. [[<span id="end">The End.</span>|Restart]] <script> let headEl = document.querySelector("#end"); headEl.addEventListener("mouseover", () => { headEl.textContent = "The End?"; }) </script>(restart:)A quaint little farmhouse sits over the rolling hills, with a luscious vegetable garden in the yard. [[The Farmhouse.|Farmhouse]] [[The Garden.|Garden]] [[Return to the Clearing.|Clearing]](if:$junkyard is true)[(redirect:"Junkyard")](else:)[As you travel west, the acrid smell of oil and metal grows in your nose until it surrounds you. You find yourself approaching a tall chain link fence with a dilapidated sign on top. It reads "Rusty's Junkyard." You lope forward, making for a gap where the gate hasn't closed entirely, when two lumbering beasts step forward from either side to block your path. "Whaddya want?" the one grumbles. "We don't take kindly to tresspassers," the other growls. You know what they are. Dogs. Although theyre smaller than you, they both have broad shoulders and thick jaws and spiked collars around their necks. You know you wouldn't get away unscathed in a fight, and you would prefer to avoid that. [[Talk to the dogs.|Dogs]] [[Return to the Clearing.|Clearing]]](set:_farmhouse to (count: (history: ), "Farmhouse"))(if:$bone is true)[[[There's nothing for you here.|East]]](else-if: $coin is true)[(set:$coin to false)(set:$bone to true)You slink up to the farmhouse, gold coin grasped between your teeth. The farmer, sitting on the porch in his rocking chair, eyes you suspiciously. As you draw close, a crinkled smile splits his wizened face. "*Well* now," the farmer drawls, "what's that you got there, pup?" With the hand not holding his gun, he reaches out and snatches the coin from your mouth. He turns it over in his fingers, admiring the glint. "If that isn't the genuine article." He looks at you again, thoughtfully. "Something like this deserves a treat. Wait here a tick." He stands and enters the house. After a moment he returns holding the leg bone of a large ruminant, and tosses it to the ground in front of you. "I think that ought to tide you over. Now go on, git." He returns inside the farmhouse, leaving the air to be filled with the sound of buzzing and chirping insects. [[Leave.|East]]](else-if: _farmhouse < 1)[As you approach, there's a loud crack and something whizzes past your head, making your fur stand on end. The farmer is sitting on his porch in a rocking chair, holding a big long gun. "**Git outta here, ya varmint!**" he yells, waving the gun and stomping his feet. You turn tail and [[skedaddle|East]], another shot sailing overhead for good measure.](else:)[You don't want to go here again. At least, not until you have something the farmer is more interested in than your hide. [[Leave|East]]]The room is dark and musty. Sunlight streams in through the fogged up windows, though it illuminates precious little inside. You can make out a table and some chairs, and a fireplace on the far wall. To your right, an uneven wooden staircase leads upwards into the dark. [[Ascend.|Upstairs]] [[Leave.|Cottage]]Your eyes begin to adjust the the darkness now. The room is a quaint little bedroom. A soft rug spread on the floor, various tchotchkes covering shelves on the walls. There's a bed in the corner covered with a thick quilt. It's hard to tell if anyone is in the bed, at first, until you notice a bonnet on the pillow, tucked partially under the covers. [[The Bed.|Bed]] [[Descend.|Inside]]You lick your lips, stepping closer. As you approach the bed, you now see a small figure tucked under the blankets. Two long, white ears stick up on either side of the bonnet. "My, what big ears you have." The ears flick and rotate fitfully as you speak. Two black, shiny eyes blink out at you from under the lacy edge of the bonnet. "My, what big eyes you have." The eyes open wider at you. Between the eyes, a soft pink nose sniffs the air. "My, what a furry nose you have." The nose twitches rapidly. [[You know what to do.|Bunny North]]The rabbit hardly has a moment to squeal as you pounce, gobbling up the small figure from the bed in a single gulp. Its muffled whimpers subside as it kicks down your throat and falls silent in your belly. Yum. [[There's nothing else to do here.|Cottage exit]]You make your way back downstairs through the still silent house, now utterly devoid of life. You step back outside, into the too bright sun. [[Blink your eyes.|North]](if: $bone is true)(set:$bone to false)(set:$junkyard to true)[They both start to salivate as you approach with the big bone in your mouth. "Is that for me?" the one whines. "Have I been a good boy?" the other pants. You drop the bone at their feet. They're both all smiles now, tails wagging and tongues lolling. "One good turn deserves another, I always say. Go on through, we won't bother you anymore." They both pick up the bone, doing a tandem carry sort of operation, and disappear into the junkyard. You hear them squabbling over the bone for a few moments before even the sound of that fades. You are now free to enter. [[Enter the Junkyard.|Junkyard]]] (else:)["Have you seen any rabbits around here?" you ask. They scoff at you. "Rabbits? Stringy little things. Hardly any meat on 'em, and all the bones get stuck in your teeth," the one grumbles. "Now what I'd like is a nice big bone, something with a little meat on it. You could chew on that for hours," the other growls. "If I find one, I'll let you know," you say, pleasantly.] [[Leave.|Clearing]]You stand amongst the rusting corpses of behemoth motor vehicles and broken toasters. You sniff the air, but it's hard to make out the scent of anything under all this oil. Your ears, however, work perfectly fine. (if:$key is not true and $bunnyW is not true)[There are two strange sounds nearby: a steady ticking and an intermittent thumping.](elseif:$bunnyW is not true)[There's a strange thumping noise that arises sometimes, like someone knocking.](elseif:$key is not true)[There's a monotonous ticking sound nearby.] (if: $key is not true)[ [[Investigate the ticking.|Clock]]](if:$bunnyW is not true)[ [[Investigate the thumping.|Car]]]You find a small cuckoo clock nearby. The incessant ticking called you over, and now you can hear the grinding of the gears inside. It doesn't sound right. [[Smash the clock.|Key]]The sound is coming from a nearby car. [[Leave.|Junkyard]](set:$key to true)You find a small gold key inside. It looks like it would fit into a lock. [[Return.|Junkyard]]